Citat:
U slucaju WP7, sam Microsoft pakuje i distribuira aplikacije u DRM wrapper-u i nudi ih preko svog app. store-a i onda direktna veza postoji, kako tehnicka tako i legalna.
Vrlo moguce, ukoliko postoje ogranicenja za dobijanje source-a ili aplikacije.
Evo sad sam proverio, ovi app-ovi se skidaju pomocu nekog Zune software-a za koga je potrebno registrovati se evo i dela ToS-a:
Citat:
As soon as you have successfully created an account, the service will be available to you. You agree to use the service only in the country associated with your account (“territory”) and you acknowledge that you may be unable to use the service outside the territory.
Mada sad gledam i Android market, i kod njih treba da skines isto software (AndroidPIT) i da se registrujes pa oni ne zabranise GPL'ed app-ove... I jedni i drugi imaju besplatan i content koji se placa. E sad caka:
Citat:
Allow Unknown Sources
Before installing the AndroidPIT App Center, you have to allow downloads from "unknown sources" on your phone. This lets you install software that does not come directly from the Android Market.
Youʼll find this option on your phone under Settings/Applications and check "unknown sources" to activate it.
ATTENTION: AndroidPIT is safe to install! Please install any other software only from trustworthy sources.
Ovo nesto cisto sumnjam da postoji na WP7 :)
U stvari da ne sumnjam, evo linka:
Citat:
Windows Phone Marketplace appears to take some of the best parts of the App Store and the Android Market and throw them together into a hodgepodge, but they've strayed a bit with the trial period system -- with the Marketplace, it's up to the developer to decide how the trial works. There are API hooks to let the developer manage the whole process, actually -- to quote Biggs, a game dev could end the trial after you've killed 50 trolls, for example. There's no additional download after the trial expires; the game just unlocks if you choose to buy it.
Marketplace membership for developers still costs $99 a year, though Biggs says they're looking at tweaking the 5-app limit per account present in 6.5 -- whether that means they'll remove the limit altogether, though, we don't yet know.
There are no fees for developers to update their apps, nor fees for users to download them.
Speaking of user downloads, you'll be able to uninstall purchased apps and redownload them at a later time at your leisure -- the purchases are tied to your Live account, not your phone, so you can move between devices at will. That's a Microsoft policy that developers won't be able to override.
If a dev wants to post a free, ad-supported app, they've only got two hurdles: the $99 fee and -- of course -- approval by Microsoft. For ad-supported apps specifically, the company will have some guidelines specifically targeted at making sure the ads are appropriate and germane.
Microsoft's only dealing in real money here -- no points (though there's still an opportunity for direct carrier billing).
Though there's some development synergy between Zune and WP7S at this point (with XNA, specifically), there's no ecosystem synergy beyond that -- different marketplaces for the developers to submit to and manage.
You'll be able to browse and buy apps and games through the Zune desktop client on your PC.
Though there's no way for end users to purchase and install apps outside of the Marketplace, Microsoft is naturally working on a solution for trialling apps on a limited number of devices; if we had to guess, it'll be something akin to Apple's ad hoc installation mode, but Charlie Kindel has said that it won't be available in the first release of the platform. For now, the only way to do it is to unlock devices one at a time through the developer portal, and Microsoft isn't talking about how many devices you'll be able to unlock on an account right now.
http://www.engadget.com/2010/0...only-way-to-get-apps-on-windo/
make love - !war